The wunderkind that didn’t come from Blizzard read »
After several years of development, the final version of Terrordrome is here
Cube 2: Sauerbraten, a high-quality Quake-like
Tutorial: How to play classic PC games with DOSBox and DBGL
Roguelikes: An introduction to an inaccessible genre
Terrordrome has gone through an agonizing and extensive process of development ever since its creator, Marc Echave, decided in the year 2000 to develop a free fighting game starring some of the most iconic characters of horror cinema from the 80s and 90s. After all these years, as a gift for Halloween 2013, Echave has finally published the definitive version of his game with the 14 characters that he wanted to include and the ability to play online.
The moment we’ve been waiting for is now here. In January of this year we were all able to test the open beta, but it took until October 23rd for Grinding Gear Games to publish the final version of Path of Exile, the ARPG that Diablo III should have been. And there’s not much more to say that could describe it better. We’ve already had long, drawn-out discussions about the game in these parts, and have even interviewed its creators. It’s surprising enough that more than two million players have already registered; now that the game is finally out on Steam things might start to get a bit out of hand.
There was a time when creating video games was something done only by hungover programmers and nerds in attics—something that required such an enormous knowledge of a variety of fields that many people outside these specialist areas were put off from even dipping their toes in the water. That’s how things remained until a few years ago, but since then we’ve seen an increasing number of development environments that make creating games more achievable than ever for all sorts of users, whether they are experts or not. These include projects such as Game Maker, Construct2, or Stencyl, tools of the click-and-play philosophy that have made it possible to see quality games made by fans with the urge to share their ideas.
Sometimes here at TrenchPlay we use jargon that might confuse you when it comes to understanding the business model of the games we have in our catalog. The point of departure is actually quite simple: in all cases these are games that it’s possible to play for free. In some cases, these are complete games, in others they offer just a small section of a game you have to pay to complete, and in still others there are certain conditions you have to meet inside the game to keep playing. Here, I’m going to detail each of these concepts for you.
Next time you’re on a bus or a train, do a little experiment and take a look around to see what the rest of the passengers are doing with their smartphones and tablets. It’s very probable that more than 50% are putting together brightly colored candies and cursing about the fact that they don’t have more hearts available to get another fix of their latest addiction. As of several months ago, Candy Crush Saga, the social videogame from the studio King.com, is the most downloaded videogame for mobile devices in the world. How does a game like this become a social phenomenon? How has it managed to unseat titles like Angry Birds or Farmville 2 from their unshakeable positions at the top of the social videogame podium?
Hearthstone: Heroes of Warcraft was announced by Blizzard in March of this year, with the flames of expectation having been fanned into a bonfire given the title’s credentials. A card game made by Blizzard! Imagine! Or more concretely, a Free-to-Play game that will be available for Windows, Mac, and iPad and of which the public has just received its earliest glimpses thanks to the closed beta test that started operating this week. We’ve been able to have a peek, and here we give you a little preview of what it’s like.
Wolfenstein 3D, the first, the original. Well, if you’re going to be persnickety about this it’s actually a remake of Muse Software’s 1984 release Beyond Castle Wolfenstein. What is clear is that the id Software game was, after its appearance in 1992, the harbinger of the first-person shooter genre as we know it today, and that it served as the benchmark that its own studio, and above all the visionary John Carmack, worked to improve the technology used in its later titles. What we have here is a freeware remake of that game with a modern technical update.
One of the most-loved sub-genres of first-person action games is the one founded by Quake III: Arena a few years ago. As you know, multiplayer conflicts in which the characters sprint and jump around at breakneck speed in wide-open scenes, together with the explosions of gunfire and the epileptic visual effects in every battle, make the games an exercise in controlling not just our reflexes but also our urge to vomit from motion sickness. Countless clones and freeware variations have picked up the baton thrown down by id Software’s game, including titles like OpenArena and Warsow, but unquestionably one of the most complete and active is Cube 2: Sauerbraten.
Old hands in the world of retrogaming have to know DOSBox inside and out, a tool that can run old software by emulating a low-power virtual console on your own machine. It’s an obligatory addition to the toolbox of anyone who wants to run old-school videogames from a couple decades ago on modern equipment. Lot of people are put off when they realize how annoying it is to create units, put together virtual discs, etc. To get around these fiddly bits, I’m going to explain how to use DOSBox Game Launcher, a front end that will make your life much easier if you fancy getting more deeply involved in the world of abandonware.
Abandonware is the perfect way for nostalgic gamers who need a small dose of retro-gaming to get a little fix that the commercial market usually can’t offer. Luckily, a few of those classic games that haven’t been reedited have ended up falling under the freeware label, making for a lovely little gift for you to enjoy without having to worry that you’re skirting the limits of legality. For those pure souls who prefer to avoid that whole ordeal, here are five mythical graphic adventure games that you can play totally legally—and without paying a dime.